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The first two games were also ported to the Sega Saturn and PC, among other platforms.
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PlayStation: 2097/ XL (1996) and 3/ wip3out (1999 Special Edition rerelease in 2000).Nintendo 64: 64 (1998 strange, as Psygnosis was a Sony subsidiary by this point).Seven installments have been produced since: The original Wipeout, released in 1995, was the first non-Japanese game for the PlayStation. Visuals, atmosphere and music are three of the hallmarks of the Wipeout series the first three games were made in cooperation with well-known Sheffield design agency The Designers Republic/tDR, and the game's soundtracks consisted of an extensive collection of songs from underground Electronic Music acts, many of whom would become rather successful in the games aftermath. Players race anti-gravity craft at speeds of several hundred kilometers per hour (sometimes going faster than the speed of sound), while exchanging weapons fire and attempting to avoid potential elimination (an element introduced in the second game). note Despite it being created in 1995, during the Sequel Gap between the first two F-Zero games - the Nintendo game wouldn't be turned into a series for another three years. Wipeout (sometimes styled wipEout or wipE'out") is a series of futuristic racing games developed by SCE Studio Liverpool (formerly Psygnosis), widely regarded as the PlayStation's answer to Nintendo's F-Zero series.
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